

Some of us view the ability to go from "build A" to "build B" at the drop of a hat to be cheesy, and meant for short attention spans. Some of us LIKE when choices mean something. "old" does not equal "bad", "older" does not inherently mean "worse" Now, see, you were doing real well presenting your opinion. I feel the only people who really love skill trees are nostalgia filled D2 and WoW Vanilla fan boys who can't let go of the past. I look at PoE's skill trees and it looks like an overly complex system for the sake of being complex rather than meaningful. D3 is a modern approach to skill trees and I love it for that reason.

Most people who play these games are older guys with lives, wives, and children, and little time for video games.

D3 doesn't waste my time on something that should be simple. Skill trees are an old system for old games that didn't really apply to the modern gamer.ĭ3's system allows me to mess around with different skills and experiment on the fly allowing me to save time to do other things. Why do I have to add points into a skill I don't need to get access to one I do need? Why in some games do I have to respec instead of changing skills on the fly? Why in some games it's required to start the class all over again to respec? Why do I need to research what path I should take before I allocate points instead of just learning them as I progress? I truly believe what Blizzard has done in D3 is a true successor to the skill tree system but still not perfect, granted. I don't get why a lot of people go absolutely bananas for them.
